"We take pictures. First by our aggression, then feeling the pleasure of sharing, we rip the skin off the body of the world. This skin becomes a trophy, and our fame grows with the disappearance of the world...War is a dangerous, interactive, community undertaking. Interactive creation plays with this chaos, in which placing the body at stake suggests a relative vulnerability. The world falls victim to the viewer's glance, and everyone is involved in its disappearance. The collective unveiling becomes a personal pleasure, the boject of fetiswhistic satisfaction. We keep to ourselves what we have see (or rather, the trace of what we have seen)." pg. 707
Maurice Benayoun comments on his work, World Skin, and the concept of virtual immersive reality.
Wilson, Stephen. Information Arts: Intersections of Art, Science, and Technology (Leonardo Books). The MIT Press, 2003.
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Benayoun's comment of our vulnerability in virtual art environment differentiates his agenda from what is conventionally known as virtual art. Where as virtual art has usually be described as experiential, here he marks a dramatic disparity between this artform and all others - it is an emotional undertaking, and a very human relationship built on the ground of interactivity, one that empowers the art and dimishes the audience.
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